At one end there are simple kart racing Action games where the battling, short cuts and tricks are important. Racing games are based on anything from real-world racing leagues to entirely fantastical settings. This may be as a character who is running, in a vehicle or even in games where you have special powers to move quickly, jump long distances or even fly. Racing games are where the player competes in time-based competitions to complete laps or courses ahead of other computer- and human-controlled opponents. In this entry we are looking at Platform games. This is designed for people new to gaming, and aims to identify games with the least barriers. In this series, we are learning how different aspects of video games work by playing games that offer an easy introduction to this one concept. Can I Play That? has a variety of reviews discussing accessibility of games for people with disabilities, by people with disabilities. The best way to learn about what works and what doesn’t is hearing from people with impaired vision themselves. It may be difficult for parents and caregivers who are fully sighted to understand which games will be easier to see. For gamers who find visual games too cumbersome, audio-only games may provide a solution. Because of this, games that are accessible for one person may not be accessible to all low vision gamers. There are many different types of visual impairments, and no two people ever see things the exact same way. Such features create necessary flexibility for players. The Nintendo Switch offers a built-in zoom function, while the Xbox offers co-pilot mode that allows two people to play as a single player. Some platforms provide system-wide accessibility features that help. Playing with a sighted friend or family member can make things much easier. Some offer modes that lower the difficulty, like the Assist Mode in Super Mario Odyssey. In addition, there are other ways to make games easier for people with low vision to play. Screen Readers: Functions that read text and menus as they are highlighted and appear on the screen, such as in Eagle Island.Colourblind: Modes that invert colours or change colours to accommodate different types of colourblindness, such as in Hue.Non-Visual Cues: Sounds and haptic feedback that help direct the player, like Lego games.Contrast: Settings to adjust contrast and brightness, as well as distinct colours with good lighting, like Splatoon.Zoom: Ability to increase the size of all objects on the screen such as in Untitled Goose Game's zoom feature.Fonts: Larger, scalable font sizes and bold fonts, like Moving Out.These games, compiled by Christy Smith, have graphics styles or options that make the games easier to see for people with impaired vision.